Source Code
Curiosity, code, and long hours add up over time.
Essence (why this landed for me)
A close, early-life view of someone who fell in love with computing and kept going. The school labs, paper coding, late nights, and small systems that turned into bigger ones brought back my own starts. What I took from it is simple: steady curiosity plus hands-on practice plus useful projects can compound into real skill. It made me want to rebuild that rhythm.
Insights (mapped to mental models)
Takeaways grouped by mental models, with a short action you can use now.
Curiosity scales when it is scheduled daily
Constraints create better programmers
Write it first, then test it fast
Useful beats clever
Small systems teach big lessons
Read code like a book
Partnership multiplies output
Platform thinking outlives one project
Path dependence is real, choose early moves well
Distribution is part of the design
Compounding comes from long games
Debugging is a thinking tool
Own the learning loop you rely on
Ambition plus service earns adoption
Absorption Notes (short essay)
Rebuild the early rhythm. Keep a daily block to code or explore. Start on paper or in a small scratch file, then run a tiny version to get feedback. Pick projects that help real users. Aim for simple, robust tools I can actually ship. Keep a log of bugs, fixes, and lessons so the next version is cleaner. Treat constraints as training: limited time, smaller memory, fewer features. Study one strong codebase each month to raise taste. Generalize one useful piece so it can be reused. Protect access to the environments that teach me fastest. Track a 3-year arc so the small daily work compounds. Simple moves, steady rhythm.
Reflection Prompts (product × design × engineering)
Questions to apply the ideas across projects. Pick one or two and use them today.
Real user
Who exactly benefits if this ships this week
Jobs to Be DoneName one person.
Small runnable
What is the tiniest version I can run today
Feedback LoopsShip a sliver.
Constraint as brief
What limit will force a better design
Constraints → CreativityPick one.
Study and steal
Which codebase will I read to learn a pattern
Reverse EngineeringOne module.
Generalize
What part should become a reusable component
AbstractionExtract it.
Irreversible
Which decision should I slow because of path dependence
Second-Order ThinkingDelay one.
Distribution
How will someone else install, use, and trust this
Interface DesignWrite steps.
Three-year arc
What long game am I compounding with today’s hour
CompoundingState it.
Debug habit
How will I log failures to learn faster
Error MinimizationAdd a log.
Access
Which environment or tool must I control to learn fast
Leverage PointsProtect it.